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Technically, that is not specific to Another World genre. This is a lot harder to do in a tabletop game without interfering in player agency. That's why it tends to work well in, say, Discworld where, when magic comes to the forefront, it's almost always accompanied by major story themes despite their being many gentlemen in pointy hats in the background insisting that it's all very scientific. Magic tends to work best when its integrated thematically and not, at least not just, mechanically. Even in a story where magic is treated as a consistent and quantifiable thing. The thing is, what makes for good game magic does not often make for good story magic. A LOT of fantasy writers got their start playing D&D or related games and so that had a tendency to seep into their storytelling. The issue in large part comes, I think, from the obsession with gamified world building that followed in Tolkien's wake via games like Dungeons and Dragons. I don't think lacking religion or spirituality is at the root source of the failure to write good magic/fantasy. You're spot on about Tolkien but Terry Patchett was solidly atheist and had no problem writing a vivid magical world. As I said before is probably better off drawing inspiration from other genres of novel and contemporary story telling traditions. Though a passing knowledge may be useful. Personally I doubt a person really needs to be familiar with more than a fraction of the complete historiography here in order to effectively write a story in the genre anymore than someone writing a modern crime novel necessarily needs to be intimately familiar with the idle gentleman detective novels of the Victorian era. It's of interest to critics and literary enthusiasts tracing the genre history but maybe no as useful to authors.
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Also consider some inclusion of folk lore of otherworlds, for instance Celtic, which may be some of the earliest inspiration for these sorts of stories.įrankly, such an extensive list I think is missing the trees for the forest in regards to writing. It's not high literature by any means and has its own problems with power fantasy but ISOT is a significant related genre to the one we're discussing here.
Tvtropes sakasama no patema series#
Tentatively you should add something like the 16XX series for who are interested. Gene Roddenberry's Andromeda, 2000, television show.Jim Henson's Labyrinth: The Novelization, 1986, A.C.H.The Neverending Story, 1979, Michael Ende.“Black as the Pit, From Pole to Pole”, 1977, Howard Waldrop & Steven Utley.The Lion, the Witch and the Wardrobe, 1950, C.S.The King of Elfland's Daughter, 1924, Edward Plunkett.The Lost World, 1912, Arthur Conan Doyle.
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![tvtropes sakasama no patema tvtropes sakasama no patema](https://cdn.myanimelist.net/s/common/uploaded_files/1455141531-1be49b86226eaa597a603b0324376128.jpeg)
Which is a tall order since currently the most authoritative sources on that subject are this advertisement, this tvtropes page, this wikipedia page, this blog post, and Literary Wonderlands by Laura Miller.ĭoes anybody want to suggest entries for a reading list? Right now I have the following entries: Click to shrink.The "trapped in another world" stories are never going to improve unless authors study the history of the genre from The Blazing World to present.